Role

  • VR Developer

  • Interviewer

Responsibility

  • Assist interview and narrative design

  • Build grey box for code testing

  • Build final 3D environment + add stylized shader

  • Conduct user test + iterate

💠Motivation

Passing down mother language to younger generations is a universal problem during migration. However, it’s even more shocking that the language most British Bangladeshi speak has been mislabeled as Bengali for decades. They are actually speaking an endangered language - Sylheti.

To raise public awareness and call for preservation, we aspire to create an immersive experience that serves as a voice for those whose stories may not have been adequately told.

💠Final Film

💠Research

  • Interview

    We released call-out sheet on social media to collect personal stories from British Bangladeshi community and interviewed scholars and activists in the linguistic field to ensure narrative authenticity.

💠Design Process

  • Narrative + Moodboard

    Our story begins in the UK, where users play the role of a second-generation immigrant whose family speaks Sylheti. Boarding a cruise ship from a British port, the player embarks on a journey to explore their ancestral roots through three sequential scenes: the cruise ship, a monument square, and a village in Sylhet.

    (Midjourney was applied for moodboard generation.)

Tool

  • Unity, Blender

  • Oculus Quest 2

  • XR Interaction Toolkit

  • Reaper

Team with Mace Hoque (Left) after interview.

  • Interaction

    This VR experience involves audio-based storytelling. Users trigger audio play through touching items and location detection.

  • Storyboard

  • Grey Box Testing