See you at art gallery ❤️
Role
Team Leader
VR Developer
Responsibility
Develop VR environment
Photogrammetrize artworks
Create wireframe + prototype
Plan for social campaign
Tool
Unity
Oculus Quest
Reality Capture
DSLR Camera
Visual Studio
💠 Brief
CU@AG is a capstone project in our 4th year in MPAD program at Carleton University. We collaborated with Carleton University Art Gallery to help them increase exposure and further promote exhibitions.
💠 Projects
💠 Research
#1 Define the Problem
After visiting CUAG and meeting with our partner, we summarized CUAG’s key
pains:
Lack of awareness of the presence of CUAG
Difficulties in locating the gallery
Outdoor artworks are easier to be ignored by people
Little access to learn about artworks’ stories
#3 Scope
We decided to leverage the 6 artworks around the campus and through 2 channels of interactive media experience, direct our audiences to CUAG as their final finishing location.
Two major subprojects, a Virtual Reality tour and an AR mobile game, will make up Project CU@AG's comprehensive immersive and interactive media package.
#2 Partner’s Goal
Increase visitor volume and awareness of existence
Improve mapping or guidance system to CUAG
Engaging digital service or experience of artworks
#4 Target User
Current Carleton Student
Ages of 18 and 25, most likely to have heard about, used, or owned VR or mobile devices.
Regularly visit campus; Most likely to visit CUAG offline after using our products.
Senior High School Students
Promote CUAG and Project CU@AG at Carleton open day events for high school students.
Receive information about CUAG as part of welcome package.
Acclimatize to virtual reality and other mobile technologies
Family and Friends of Students
Furthering our goal of increasing CUAG awareness exposure.